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Knald 1.1.0 Open Beta

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[ #Texturing ]
Knald is a standalone application which is developed by Knald Technologies which can be used for generating Normal, Derivative, Displacement/Height, Ambient Occlusion, Transmission, Concavity & Convexity maps from any 2d source texture. Knald 1.1.0 Open Beta for Knald customers is just released with a world-class baking solution, including ground breaking advancements unique to Knald!

>> See Also: Basic Knald Transmission Maps for Marmoset Toolbag


Some of the features and changes:

  -16xAA (Supersampling)
  -Unique Mesh Caching System
  -8k support
  -Non-topologically matching cages
  -Interactive Ambient Occlusion & Transmission baking
  -Instant 100% dilation/bleed
  -New settings/preferences management system
  -Next-generation DDS export including high performance support for BC6H/BC7/11_11_10 formats
  -Fast & intuitive mesh loading
  -Interactive cage adjustment within the 3d preview (push)
  -MikkTSpace support
  -Perfect viewport synchronisation
  -Custom cage and wireframe color

More information here
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The Atom-Eater

The Foundry announces MODO 901

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[ #tfNews #MODO ]
San Francisco, May 21, 2015 – Game developers, product designers, visual effects artists and media communication professionals can take on more challenging projects than ever before—both in size and scope—with MODO 901, the latest version of The Foundry’s 3D content creation solution. MODO 901 delivers innovative new features, accelerated performance and powerful enhancements to the core MODO toolset that let artists and designers working independently or as part of a team create high-quality, beautiful output in less time.

BUY MODO Cheaper on CGRiver


The Foundry hosted a live event, powered by HP, NVIDIA and Digital Tutors, in San Francisco to showcase the impact of MODO 901 on the creative communities. Along with The Foundry experts, speakers included guests from industry-leading companies Wolverine, CoSA TV and PlayStudios. In addition, The Foundry demonstrated technology sharing and workflow improvements between MODO and MARI, its cutting-edge 3D paint tool, with a focus on the new advanced viewport now available in MODO 901.

“For MODO 901, we took a look at what artists want to do, how they want to do it, and the environments in which they do it,” said Shane Griffith, MODO product marketing manager at The Foundry. “We found that artists need to do more, they need to do it faster, and they need to do it against tighter deadlines and resources. In some cases they work independently, and in others, they work in a pre-existing pipeline or design workflow. Against this backdrop, we knew it was critical for 901 to deliver powerful new tools, scale with larger scenes and perform faster across the board to truly meet our artists’ needs.”

MODO 901 represents the most significant update so far. Earlier this spring, The Foundry provided a sneak peek of MODO 901, which includes the integration of the award-winning MeshFusion, new progressive texture baking, new and improved tools for everyday modeling tasks, better ways of working with both regular and UDIM multi-tiled UVs, and layered multi-resolution sculpting.

"MODO 901 is a Juggernaut! MODO delivers for us, in a single package, what all the other competitors at twice the price cannot,” said Jonathan Josenhans, managing director, edelVIZ Architektur- und Produktvisuailsierung. “It models better, sets up easier, previews faster, renders more beautifully. No other package can compete with MODO as a holistic viz solution—you buy it, start working and everything is there. MODO just delivers, out of the box, without compromises."

The possibilities of what artists can do with MODO 901 becomes even more exciting with the following features:

· Advanced viewport
Powered by The Foundry’s Clear technology, 901’s new hardware-accelerated viewport lets users manipulate geometry and materials in a real-time setting that accurately displays lighting and shadows, BRDF materials, reflections, gloss, screen-space ambient occlusion, high-quality transparency, anti-aliasing, supersampling and a number of 2D post-processing effects. This allows people to iterate faster in a high-fidelity context that closely reflects the final render.

· Vector-based graphics support
901 offers new support for Scalable Vector Graphics (SVG) files, along with a new Curve Fill polygon type. Artists can use SVG artwork in their MODO scene as texture files, or as curves, which they can then manipulate in 3D, or use as a framework to construct meshes. Edited vector compositions can also be exported back out as SVG files for use downstream in the design or manufacturing process.

· Accelerated performance
901 accelerates workflows across the board—including selecting, displaying and deleting many items, or changing their type—even on incredibly large scenes. This includes faster animation of deforming meshes, with new support for the OpenSubdiv library, as well as new sampling techniques improve rendering performance with many direct lights and light linking.

· Extended dynamics and effects
901’s new dynamic and procedural effects include a new procedural Shatter item lets artists automatically shatter meshes based on collisions, while a procedural Rock item lets them add natural-looking landscape detail to theirs scenes. For rigid-body simulations, the ability to set up and control glue constraints is now much easier, while all dynamic simulations can now be saved and loaded as separate external cache files.

· More flexible rigging
901 makes it easier to create cleaner, more flexible rigs for characters and other assets. New Command Regions lets users create clickable controls from any polygon selection and the controls only become visibly when mousing over the selected region, keeping the rig clean and unclutters. In addition, a new Tension texture lets artists drive values based on surface deformation.

· Easier pipeline integration
Critical for today’s workflow, 901 ensures integration across multiple applications. 901’s new TD SDK offers an easier and more intuitive interface to the existing Python API for writing plug-ins. 901 also brings Qt support to Mac OS X and Windows—already available on Linux—so TDs can make cross-platform custom UIs. And, with support for OpenVDB voxel datasets, and a projection shader that enables digital matte painting workflows with The Foundry’s NUKE, 901 plays well with other applications in the pipeline.

· Complexity management
901 helps manage today’s complex assets more easily. The new Deferred Mesh item lets artists offload assets to disk, loading them only at render time; simple proxies or bounding-boxes represent the item in the scene with minimal memory impact. Other complexity management features include the ability to mass-convert scene image clips to Tiled EXRs, and better ways to expose only selected inputs in assemblies.

· Improved painting and texturing
901 delivers faster, higher quality painting, with better blending, interpolation, stroke evaluation, subpixel sampling and brush orientation during drawing among the improvements leading to a superior overall experience. In addition, a new option in the Parametric Ink tool lets artists use surface parameters to vary the opacity of the applied paint, while a new texture switch node and wireframe shader extend texturing possibilities.

· Physically based materials and rendering
901 offers a new choice of BRDF material—GTR (Generalized-Trowbridge-Reitz)—that better matches specular highlights on real materials, and offers control over blurry reflections. The material is compatible with the new advanced viewport. In addition, MODO’s physically based Daylight model has been updated to provide a more realistic, physically accurate environment.

· UI and viewport enhancements
901 lets users store and recall 3D viewport settings as presets and includes a switcher bar for easily selecting favorite layouts. In addition, artists can now choose to display UV edge seams and boundary edges with different colors in the 3D viewport.
These features represent a subset of the full MODO 901 release. A full list of features and benefits can be found here.

With MODO 901, The Foundry introduces new pricing for new seats ($1,799), effective on May 27, when 901 becomes commercially available. Customers can still purchase 801 now (at current 801 prices) and automatically receive an upgrade to 901 when it becomes available. Current users on 701 or earlier can also upgrade to 801 now and automatically upgrade to 901 on shipment. This offer is valid until commercial release of MODO 901 on May 27, 2105.

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Foundry's MARI 3 Sneak Peak video

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[ #MARI #Tfnews ]
A Vimeo user named Mari Geeks has shared a Sneak Peak video of MARI 3 - coming version of Foundry's 3D painting and texturing tool.

>> See Also: MARI Tutorial


Seem that the coming Features of MARI 3 will be included:
- Channels can be set to match MODO Material options
- Use MODO Preview render in MARI
- Use MODO Preview for baking textures
Check out the video:

Stay in touch for more information!
  More about Mari

KeyShot 6 sneak peak video

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[ #Software #KeyShot #Render ]
Luxion has shared sneak peak video of the next version of its Realtime interactive rendering and animation software KeyShot 6. The video is showing off a new node-based materials system, interior lighting mode and region rendering.

>> See Also: Keyshot tutorial

Some features will be included in KeyShot 6 are:

-Interior lighting mode
-Materials on labels
-Material graph
-Material animation
-Geometry splitting
-Realtime region render
-Panorama camera animation
-Shift lens with estimate vertical shift


Luxion hasn’t announced a release date or pricing for KeyShot 6 yet but you can KeyShot 5 and upgrade to KeyShot 6 for free + subscribe to be the first notified when it’s released

Buy Keyshot on CGRiver

  More about KeyShot

Evermotion Archinteriors and Archmodels for Unreal Engine

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[ #Evermotion #UnrealEngine ]
Evermotion has announced their first collections for Unreal Engine 4: Archinteriors for UE vol. 1 and Archmodels for UE vol. 1.

>> See Also: Unreal Engine 4 for ArchViz basic tutorial

Evermotion collections for Unreal Engine give another dimension for architectural visualizations. You can not only present still images or pre-rendered animations, but also you can include interactivity in your scenes. Walk freely, look at your interiors and exteriors from every angle, change colors and lighting and still maintain photorealistic quality.



Availability

PRE-ORDER Unreal Engine Bundle (Archinteriors for UE vol.1 + Archmodels for UE vol. 1) in Evermotion Shop for €130.Offer is valid till 9th of June 2015.

Unreal Engine Bundle contains of two collections:
-Archinteriors for UE vol. 1 (5 interior scenes)
-Archmodels for UE vol. 1 (over 100 models)

They are available to preorder as a Unreal Engine Bundle in great price - only €130. They will be available separately after 9th of June 2015 - Archinteriors for UE vol. 1 for €120. Archmodels for UE vol. 1 will be available separately for €60.

  More about Unreal Engine

Rietveld Pavilion by Tamas Medve

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[ #3dsmax #Vray #photoshop #speedtree #CGArchitecture #Archviz ]
Rietveld Pavilion by Tamas Medve used tools: 3dsmax, vray, photoshop, speedtree. Each image had a 6-8 hrs render time (2516*1425)
The wooden sculpture is made by Csaba Baity

>> See Also: Learn Archviz

Medve wrote:
This is an existing building called Rietveld Pavilion in the Netherlands. I just simply like this architecture with the rich nature around it. It has a great graphical appearance. This project was a good choice for me to play around with the vegetation and learn more about it








  More about CG architecture

DIGITAL HUMAN R&D by DEXTER Studio


MODO 901 renders by Tomáš Sciskala

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[ @TheFoundryTeam #MODO #Archviz #Render #MODO901 ]
The Foundry has announced MODO 901 with mamy major new features and one of them is Multiple Importance Sampling (MIS), an addition in the spirit of Eric Veach's 1997 thesis. To see more of new improvement in MODO 9 Rendering system please check out renderings by Tomáš Sciskala

>> See Also: Learn MODO

Tomáš Sciskala also shares us some of his thoughts about MODO 901:
MODO 901 is great package. Love new GTR shader model with clearcoat enhancements, MIS and Adaptive Light Sample Allocation. I noticed in OpenGL viewport massive speed improvement, in some heavy scenes up to 10x. New modeling functions and Presets Drop Mappers lot improve speed creation project.
















  More about modo

ILM Celebrates 40 Years of Awesome Visual Effects

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[ #ILM #VFX ]
It's been 40 Years since George Lucas founded Industrial Light & Magic (ILM) to create special effects for his "little space opera thing," then known as The Star Wars in May, 1975. The company started out in a tiny warehouse in Van Nuys, California, comprised of a handful of young college students, artists and engineers. Today, ILM is a company made up of thousands of employees and has since contributed to over 300 feature films.

To celebrate its 40th anniversary, ILM has posted an amazing sizzle reel of visual effects shots, featuring films like Star Wars, Indiana Jones, Harry Potter, Terminator 2, Back to the Future and many, many more. Check it out:


Let's Check out some VFX Breakdown video from ILM
"Noah" - Visual Effects breakdown

ILM The Visual Effects of 'Transformers Age of Extinction'


Captain America- The Winter Soldier VFX Break Down


  More about ILM

Sony Pictures Imageworks to Participate in 3DTraining Institute's “How to Land your Dream Job in 3D”

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[ @3dtraining @imageworksvfx #3DTi #Training ]
3D Training Institute (3DTi) will host a live webinar featuring Rosie Server, Senior Recruiter for Sony Pictures Imageworks who will help aspiring artists understand what she looks for when hiring talent.
The live online event will also feature a video profile of Sony Pictures Imageworks VFX Supervisor, Daniel Kramer which will provide valuable information for anyone who has ever dreamed of working in the exciting movie industry.

Sony Pictures Imageworks - Sizzle Reel 2015


Rosie will also describe how graduates from 3D schools and aspiring artists can apply for scholarships and internships. This special event will be conducted on Wednesday, June 24, 2015, from 11 am – 12 pm PDT.
Sony Pictures Imageworks is the Academy Award-winning visual effects and animation unit of Sony Pictures Motion Picture Group known for live-action visual effects, dynamic creature and character animation and all-CG animation. Recent projects include American Sniper, Fury, Guardians of the Galaxy and Captain America, 22 Jump Street, and The Amazing Spider-Max 2. They are currently in production on Pixels, Hotel Transylvania 2, the Angry Birds movie, Alice in Wonderland: Through the Looking Glass, and an Untitled Animated Smurfs Movie.
During the webinar, Rosie will explain what applicants need to know when applying for jobs. She will also share information on Imageworks' scholarship program and their internship program, and how and when to apply for these positions. Attendees will also be able to take part in a contest to have their reels professionally reviewed by an Imageworks recruiter.
This webinar is for everyone, from beginners who have been inspired by movies and want to explore a career in animation or visual effects to professionals who want to hear directly from a recruiter on where the jobs are and what it takes to get hired by one of the most highly respected studios in the world.
For the person who has always dreamed of working in a highly creative and exciting career, this webinar will be a roadmap detailing what it takes to succeed. Rosie will discuss what candidates are expected to know, what kinds of jobs exist, and what artists can expect when they get hired by a large studio such as Sony Pictures Imageworks.
"Imageworks is committed to producing high-quality visual effects and animation work. As we move into our new state-of-the-art Vancouver headquarters, recruiting and maintaining top talent is important to our continued success," said Rosie Server, Senior Recruiter, Sony Pictures Imageworks. "We provide an exciting and dynamic work environment that allows our employees the ability to learn and grow."
Autodesk, one of the webinar sponsors, is generously offering a 3-year license of all Autodesk software to students, teachers, and schools and 3D Training Institute is supporting this initiative by providing a complimentary training program to help beginners take the first step toward learning 3D.
“To land a job in today’s fast-paced and competitive media and entertainment industry, our customers are looking for young talent that’s not only creative but technically proficient. That’s why we’re providing students and schools with free access to the same professional 3D design tools that professional studios use every day, so that aspiring artists can learn to create stunning movies, television content and get a head start in their career,” said Ron Richard from Autodesk Education.
Ben Katt at 3DTi said, “We are pleased to offer a contest for aspiring beginners who attend the webinar to help them take the first steps toward becoming one of tomorrow’s 3D success stories! One lucky winner will receive complimentary training from 3D Training Institute in Autodesk Maya using our proprietary production-based training method. We look forward to meeting everyone at the webinar and helping to connect aspiring artists with studio recruiters and opportunities.”
For more information about the webinar, the contests, and to REGISTER for this exciting live online event visit here

  More about Sony Pictures Imageworks

SD Avengers set by Kuchu Pack

Adobe’s mobile retouching Sneak peek video

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[ #Photoshop #Adobe ]
Get a sneak peek of an early prototype of Adobe's mobile retouching from Bryan O'Neil Hughes. This video highlighting some of the retouching features that may be available in upcoming Adobe mobile apps

>> See Also: Adobe Comp CC For IPad

The upcoming software should be free but will require a Creative Cloud subscription in order to sync files with other apps in Adobe's CC suite.


More detail can be found here
  More about Adobe

"Dawn of the.. stuff" Trailer and Making of

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[ #VFX #Animation #adskMaya ]
3D generalist based in Norway - Alf Lovvold has shared us his personal fictive film trailer: "Dawn of the.. stuff" which a VFX Breakdown video. Everything done by himself using Autodesk Maya, Redshift, Fusion and with FractureFX, Golaem Crowd, Mixamo.

>> See Also: Learn VFX
















Making of


  More about VFX Breakdown

Toolbag 2.07 is now available with Marmoset Viewer

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[ #Marmoset #Rendering #Realtime ]
Marmoset has announced that Toolbag 2.07 is now available with Marmoset Viewer. It will bring the power of Toolbag 2 to the web in fully interactive 3D glory with the release of Marmoset Viewer. This version is a huge update, with additional features including support for material IDs, Unity tangent space, Substance 5 materials, PLY mesh format, Filmic tone mapping, tooltips, default scene and material systems, object locking and too many other features and bug fixes to list here.

>> See Also: Marmoset Toolbag tutorial


Feature Additions:

- Export to Marmoset Viewer!
- Material ID import! Apply multiple materials to a single mesh
- Unity tangent space support
- Filmic/Hejl tone mapping
- Contextual help in the form of tool tips
- Template scene feature for custom creation of new scenes
- Template material feature for custom creation of new materials
- Object locking via the outliner
- New “Material” menu with added options for organizing materials
- UI and compatibility improvements for Allegorithmic Substance files
- PLY mesh import
- Explicit texture input option for transparency/alpha maps
- Advanced metalness shader
- Greatly improved TIFF support for 16bpc, HDR, and more
- Texture toggle for quick hiding of texture inputs
- Channel selector for specular map & others
- Outliner selection can now be moved and expanded with arrow keys
- “Home” button in sky browser
- Outliner now expands to show viewport selections
- Sky browser now display directories as clickable icons
- App window dimensions now saved between sessions
- Button hover effect
- Customizable default path for sky browser
- Better performance on some laptops with multiple GPUs
- Added a mask control to Newton’s rings shader
- Faster texture loading
- Indexed color TGAs are now supported



You can share your art like never before by integrating 3D scenes into your portfolio or uploading your work to Artstation.

  More about Marmoset toolbag

"Audi Birth" Making of by The Mill

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[ #Animation #vfx ]
Mill+ worked in close collaboration with BBH and Creative Consultant Rupert Sanders to push the boundaries of VFX, creating a fully CG commercial for Audi's 'Birth'. Directed by Mill+'s Andrew Proctor, the film sees Audi's iconic R8 model giving birth to the new sleek RS 3 Sportback in a futuristic and atmospheric birthing chamber. The Mill team of VFX artists carefully crafted the cars and environment entirely in CG to help create a powerful, mechanical and organic spot. Check out the spot and the Making of video!

>> See Also: Creating CG Automotive tutorial










Making of


  More about Making of

Rise of the Tomb Raider E3 Teaser Trailer

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[ #Game #E3 ]
Watch Lara Croft overcome the elements as she scales the icy walls of a mountain to discover the secrets within, in this Pre-E3 teaser trailer for Rise of the Tomb Raider.


  More about Games

Adobe buys Mixamo

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[ #Adobe #Photoshop #Mixamo ]
Adobe announced that they have just acquired Mixamo, a seven-year-old 3D graphics company, to bolster its 3D offerings in Photoshop and Creative Cloud

Adobe’s Mobile Retouching Sneak Peek Video

Designers are currently using Photoshop CC to produce a wide variety of 3D outputs, but we will increase what you can do with Photoshop CC and 3D content while making it easier for more people to take advantage of those benefits. We plan to integrate Mixamo’s technology into Photoshop CC to empower designers to create, customize, manipulate, rig and animate 3D content, as well as to take advantage of tens of thousands of high quality, turnkey 3D models, starting with stock characters that can be easily pulled into projects.
Check out the video below to see how Photoshop CC to composite a rigged and animated character from Mixamo onto an image


Mixamo's Existing customers can continue to use the company's products, and can create new free accounts; the company is making more content free, too. However, Mixamo is no longer accepting new paid customers, nor can accounts be upgraded, as work begins to integrate its tools with Adobe's
More details here
  More about adobe

Download Free 3d model LG Curved Oled Tv 55EC9300

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[ #3DModel #3dsMax #Vray #LG #TV ]
Dimensiva Inc has shared another great 3d model - a new free 3d model from LG, Curved Oled Tv 55EC9300. With a 55” class (54.6” diagonal) and a curved display will bring some statement into your contemporary living interior. The frame is remarkably thin, a new style and design with a depth of a pencil. Dimensions without stand are 122 x 71 x 8 cm (48.2” x 28.1” x 3.1”). This 3d model comes with some details on the back, so will be just fine if the back will be rendered in some frames. Vray file it’s ready in one object only for 3ds max 2009 or higher

Download


Download here, More Free model from Dimensiva here
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Supercharged Animation Performance in Maya 2016

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[ #Maya2016 ]
Maya Technical Marketing Manager - Daryl Obert and Martin de Lasa (Principal Maya Developer) as they demonstrate the new and improved animation performance capabilities. They’ll also discuss some development challenges they faced, as well as share some of the process of delivering a big new feature like parallel rig evaluation for the Maya 2016 release.

>> See Also: Maya tutorial




  More about Autodesk Maya
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