>> See Also: Unity announces Partnership with Autodesk
Panoramic 360/180 videoWe are particularly excited to bring you improvements to panoramic 360/180 and 2D/3D video workflows. You can now easily bring in various styles of 2D or 3D video in Unity and play it back on the Skybox to create 360-video experiences targeting standalone, mobile and XR runtimes.
Particle System improvements
Improvements include new Unlit and Surface particle shaders and ribbonized particle trails. These allow particles to be connected based on their age. Since each point on these ribbonized trails is represented by a particle, they can be animated, for example, by using them in conjunction with the Noise Module.
Script compilation – User-defined managed assemblies
You will be able to define your own managed assemblies based on scripts inside a folder. By splitting your project’s scripts into multiple assemblies, script compilation times in the editor can be greatly reduced for large projects.
Managed Memory Profiler support
You can now take advantage of Mono/.NET 2.0 support for the APIs required to take managed memory snapshots. This makes it possible to take memory snapshots directly inside the editor.
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