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Advancing Real-time Graphics by Rense de Boer

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[ #Realtime #Rendering #UE4 ]
Well you might think this footage to promote highend camera but you're all wrong this is just a crazy realistic Real-time Graphics that done from Artist over a year using Unreal Engine.
Technical Art based in Stockholm, Sweden - Rense de Boer has shared some of the new amazing works, he was focused on improving the quality of realtime graphics, those works were made with photogrammetry and Unreal Engine.


More about Rense:
http://overview.artbyrens.com/
https://www.facebook.com/artbyrens
https://twitter.com/artbyrens

Over the last years I have been focused on advancing real time graphics by improving the quality of content. During this time I looked at the possibility of realism and breaking current workflow to try and increase the visual quality of games. With hardware and software continuously evolving and new techniques becoming available, it creates endless possibilities to explore.

It is a balanced experience between learning, creating, figuring out what went wrong or could have been done better and growing your skill set. By doing this often enough the results will slowly but steadily move forward. Having done this for a while, I am now creating a playable tech demo that will showcase what games can look like when these techniques are applied.


>> See Also: The Explosions Mega Pack for Unreal Engine 4

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