Faceshift showcases in GDC 2015
Faceshift developed powerful facial recognition software that helped power advanced motion capture technology capable of real-time, low-overhead processing. Using 3D sensors and a camera, Faceshift's tech eschews the need for traditional motion capture rigging, specifically the stick-on reference markers often seen being worn by actors in animated or CGI-heavy live action movies. Most notably, the tech was used to map human-like gestures onto the faces of certain characters in the new "Star Wars" film.
Star Wars: The Force Awakens - Comic-Con 2015 Reel
It was known for a product called Faceshift Studio, which incorporated the firm's facial recognition software with support for Maya and Unity. Consumer-facing iterations were in development for Skype, though it appears that project has been shut down.
The purchase suggests Apple is making more defined inroads into virtual reality (VR), real-time chat animations for FaceTime, biometric security, new user interface designs and more
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