Unity shared a sample project of a cinematic scene, which uses layout tips from how projects like Adam 2: The Mirror and Baymax Dreams shorts were created and also serves as a starting point for creating your own cinematic project in Unity.
It uses the new HD Scriptable Render Pipeline, Post Processing Stack V2, Timeline, Cinemachine and includes a number of additional editor utilities, custom timeline tracks, and other useful tools that we’ve built while working on linear productions with Unity.
Once you have Unity installed, create a new Empty project, and then navigate to the asset store and import the Film Sample project. (Note: the Film Sample is a complete Unity project, which means that it should be imported into an empty project.)
>> See Also: Join Unity Artist Group
The package includes:
* basic project structure and organization, including a custom Unity editor window layout designed specifically for working on linear productions
* multi-scene loading framework base directory structures for: content, scenes, timelines library of tools, timeline extensions and other goodies (check under the 'tools' menu)
* A sample short containing three shots from the Oats Studios short film, ADAM: The Mirror, as well as original mocap camera movements from the short animations for the 3 characters + mocap camera, as ‘generic’ rig animations
* An ‘Empty Series’ set of scenes and timelines designed to be used as the starting point for a new episodic series
to use Unity Film Sample Project. It requires any 2018.2.x version of Unity. More detail and download here!
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