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Houdini 17

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[ #Houdini ]
SideFX has posted a video sneak peak of Houdini 17. The video is showing a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more.

Houdini 17 Grooming
- Grooming performance in Houdini 17 will be 5x Faster, much faster guide processing, hairgen, hairclump.
- New built-in hair dynamics

Houdini 17 Cloth simulation
- Vellum GPU Accelerated
- Vellum panels generated from curves
- build -in draping simulation
- Multi-layered vellum cloth
- Vellum tearing
- Vellum wire and cloth multi-solver with dynamic constraints
- Vellum pressure-driven soft bodies
- Vellum multi-solver with variable glue and tearing
- Vellum plasticity

Houdini 17 Character
- Crowd agents with live vellum FX
- Full-body IK for character posing and crowds
- Facial autorig


Availability


The H17 release is scheduled for mid-October 2018 and on October 2, SideFX is hosting the Houdini 17 Launch event at Cirque Éloize in Montreal.

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