>> See Also: World Machine tutorial: Creating Terrain Texturing
World Machine 3021 Features are:
* Added OpenEXR support for all inputs and outputs32bit output for heightfields, 16bit for RGBA bitmaps.
* Added JPG support for bitmap input and output
* Slope Selector now operates in degrees and allows you to directly input numeric values.
Versioned change, right click and choose “Device Version…” to update old selectors.
* Output Manager revamped and dramatically improved.
– Edit all outputs in a grid
– Easily see the file paths for all outputs
– Outputs within Macros are supported and easy to access in normal and tiled builds
* Template system added for output filenames
– You can use template names such as
– Create folders as part of the output name. For example, “
* Copy/Paste Settings
You can now use ctrl-shift-V to paste settings into a device. Useful when you need to clone settings into a device already hooked into the network.
* Revamped viewport navigation, added Maya-style controls
– Maya-style (LMB=Orbit, MMB=Track, RMB=Zoom) supported.
– Reworked 3D View Orbit vs Free Look to easily be able to switch back and forth
– 3D View, Layout View, and even the Device Workview now all support the same consistent navigation system.
– Previous navigation methods continue to be supported.
Availability
World Machine 3021 is available for Windows 7+. Indie licence which can build terrains on two CPU cores costs $119. A Professional licence which can build terrains on 256 CPU cores, and adds tiled terrains and scripting support – costs $299. Studio Site Licence costs $1,999.You can try the free Basic edition with all of the features from the Indie edition, but is only licensed for non-commercial use and makes it impossible to build or output a terrain larger than 513 x 513px. More detail on World Machine blog
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