>> See Also: Fantastic Beasts and Where To Find Them | VFX by Dneg
The first Breakdown: Focus on the Stadium shots.Because we had 6 differents stadiums to design we used Rail Clone to build all the assets in a full parametric way. It was tricky but very efficient.
To build the crowd, we created a smart workflow beetween Rail Clone / Data Operators / Forest, and a lot of R&D. All the compositing were done on Nuke.
The Second Breakdown: Focus on the Title Sequence
We did a capture session with a simple kinect. We used Brekel to extract the datas of the shoot.
We also used 3Dsmax and some R&D and datas operators to create some graphics renders. Then Nuke was the perfect tool to make it awesome!
Team 1:
Directors: Nobrain
Production: Julien Rigoulot
PostProduction house: Tetsuo
VFX supervisor: Antoine Ponsart
2D supervisor: Lenaic Favard
PostProcution manager: Benjamin Bridet
TD: Jérome Oliveras
Tracking Artist: Clément Choblet, Jérome Oliveras
CG artists: Antoine Ponsart, Jérome Oliveras, Nour Chameseddine, Clement Choblet, Jérome Nguyen Kim, Dylan Verron, Ludovic Manoni, Mike Pechberty
Digital copositors: Lenaic Favard, Antoine Ponsart, Vincent Dudouet
Motion design: Davide Mendes, Hervé Champeaux, Sylvain Lefebre, Mathieu Foucher
Matte painting: Carole Chanal
2D artist: Sophie Rivière, JR, Mike Pechberty, william labory
Team 2:
Breakdown by: Antoine Ponsart.
client: Canal +
Role: VFX supervisor / DIgital compositor
Directors: Nobrain
Production: Julien Rigoulot
PostProduction house: Tetsuo
PostProcution manager: Benjamin Bridet
VFX supervisor: Antoine Ponsart
TD: Jérome Oliveras
CG artist: Jérome Oliveras
Digital copositor: Antoine Ponsart
Motion design: Davide Mendes
Capture Team: Antoine Ponsart, Clément Choblet
Freestylers: S3 Society
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