[ #unrealengine4 #characterdesign #modo #SubstancePainter #zbrush #3dProduct #Feature #news ] Character Artist,
Stirling Rank has created this Military Character and as a fun fact, the uniform scanned was actually a costume from the original
Saving Private Ryan set, so that's pretty neat. All renders are real-time in Unreal Engine 4, apart from the zBrush high-poly picture.
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