>> See Also: CGI Characters by Nazar Noschenko
Here are the main improvements in the usability and new amazing features:- Basic muscle system, based on standard Blender bending bones, in order to offer the max portability.
- Inverse kinematic controllers for skeleton rigging.
- Advanced mix algorithm to easily create complex expressions.
- Support for phonemes. Unified expressions for anime and humans.
- Custom rest poses
- Improved algorithms for retarget expert system and automodelling.
- Improvements in anatomy of models.
- Improvements in shaders and skeleton structure.
- Big improvement in usability and algorithm of proxies.
- New fantasy targets.
Click here to see some of the work development.
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