Quantcast
Channel: Computer Graphics Daily News
Viewing all articles
Browse latest Browse all 1295

Mastering Destruction in Houdini with Keith Kamholz - CG Master Academy

$
0
0

[ #Training #Houdini #vfx #Simulation ]
Mastering Destruction course will demonstrate highly effective production-proven techniques for getting beautiful work done quickly, give you an in-depth technical working knowledge of Houdini fractures and rigid body simulations. The lessons will focus on workflows that allow you to address notes quickly and accurately.

Over the course of the 8-week class we will be developing and refining 1 major destruction shot. While there may be a few other smaller homework tasks, most of the course will focus on adding layers of detail and refinement to our main shot week-to-week. By the end of the class, you will have a feature-film-quality destruction shot for your demo reel!

About Keith Kamholz:
He is a seasoned FX Technical Director specializing in destruction, with nearly 10 years experience. He's worked at Double Negative, Industrial Light & Magic, Blue Sky Studios, Tippett Studio, and Framestore NY. He's currently an FX Lead on Pacific Rim: Uprising and his previous work include Jurassic World, Transformers: Age of Extinction, Captain America: The Winter Soldier, and many other destruction-heavy projects.

Class Format:
Length: 8 Weeks
Lectures: Pre-Recorded each week
Assignment: Deadlines each week
Feedback: Individually recorded
Live Q&A: Once a week
*For classes with less than 6 students feedback may be provided during the live Q&A session.

Topics covered will include:
- Real-world construction and destruction analysis
- Fracturing techniques to achieve various types of natural breaks
- Preparing models for fracturing/simulation
- Packed primitives
- Advanced Houdini attribute control/usage
- SOP solvers
- Bullet rigid body solver technical setup
- Bullet constraints
- Manual deformation techniques for base destruction deformation
- Maya nCloth & Houdini cloth simulation for base destruction deformation
- Transferring animation between Maya & Houdini
- Building Houdini HDAs to create reusable tools
- Simulation layering workflows to gradually increase detail and keep things manageable
- Dust and particulate simulation
- Extra environmental simulation elements
- Adding non-simulated construction detail &"guts"
- What supervisors/directors look for in destruction shots

>> See Also: Houdini Fast Track Vol 1: Fundamentals

More information on CGsociety

  More about Training [post_ads_2]

Viewing all articles
Browse latest Browse all 1295

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>