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Substance Painter 1.5 Feature Update

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[ @Allegorithmic # ]
Allegorithmic has unveiled Substance Painter 1.5 with Export presets for Vray/Corona/Redshift/Arnold and Sketchfab, 22 new smart materials, export any selected mask as a bitmap, blur the environment background, display the wireframe and change its color, and finally UI improvements and new handy shortcuts.

>>Substance Painter Crash Course

Fixed :
[Project] If the meshes pivot's are different in the FBX, the meshes get exploded upon import
[Substance] Substances used in projection tools are locked in 256*256
[Layers] Crash when using clear mask
[Export] Incorrect gamma conversion on very dark textures
Export] Position map can only be used in export presets as a grayscale map
[Tool] Geometry decal start color is black when used on a mask
[Tool] Rotation shortcut doesn't work if there is no hardness in the alpha

Added :
[Shader] Add line number in Shader compiling error messages
[Shelf] Improve thumbnails previews quality
[Shelf] Automate thumbnail generation for Smart Materials
[Tool] Shortcut to control hardness setting in the substance
[Tool] Use grayscale widget for geometry decal when over a mask
[Tool] Shortcut to invert paint color while painting on a grayscale map
[Viewport] Allow to display the wireframe and change its color
[Viewport] Blur the environment background
[Controls] Add rotation to brush mouse shorcuts
[Export] Export to Sketchfab
[Export] Create export presets for renderers
[Export] Add converted map Reflection, F0 and 1/IOR
[UI] Add Welcome screen
[UI] Update default layout
[UI] Add missing tooltips and rename some menu entry
[Layers] Export currently selected mask as bitmap
[Layers] Add "invert mask" action in the right-click menu



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