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The Making of ''PlayGrounds - The Art Department 2017''

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[ #Animation #Makingof #CGAnimation #CGI ]
The Art Department. A deserted world devoid of any human inhabitants, occupied only by utility droids, trying to mimic the behavior of their creators. A tale of friendship and love, discovered in the most peculiar places.
Direction/Animation – Sava Zivkovic
Music/Sound Design – Echoic

>> See Also: Alien: Covenant 2017 | VFX Breakdown

Instead of drawing rough ideas on "paper" he started with rudimentary 3d animation by using models from 3D warehouse to quickly construct various scenes for pre-viz purposes.

The character was designed in 3ds Max, with simple poly modeling techniques, and was textured in Quixel suite, bringing him to life with rich textures, showing his age with wear and tear.

Most of the other assets, like highway environments, signs, gas stations, tollbooths were pretty simple to make with standard modeling techniques, and were textured directly in 3ds Max with Octane’s mix materials, giving everything this worn look and feel.

Visit Sava Zivkovic's behance for more details.

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