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Realistic CGI character Genghis by Adam Skutt

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[ #CGI #Character #Zbrush #Maya #UE4 ]

Senior Character Artist at Epic Games - Adam Skutt has shared an impressive work that he was working on. Genghis is a prototype character that he made for UT about a year ago, Adam was responsible for modeling, texturing and material setup by using main tools: Zbursh, Maya, Substance Painter and Unreal Engine.
Let's check out his work!!
This is a prototype character I made for UT about a year ago. For this character I was repsonsible for modeling, texturing and material setup, I had some input on the concept as well. In these renders I'm using tweaked skin and hair shaders, very similar to what we used for the "Meet Mike" demo at Siggraph this year, they were created by Peter Sumanaseni. However, you could get to about 95% of this using the photoreal character materials Epic recently released.

Art Direction came from RIck Kohler and Chris Perna.

>> See Also: Impressive CG Alien Creatures by Zhang Chenxi

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