>> See Also: Silo 2.5 Out Now
Features•Fast Map Generation
Select the source type then load the source file - ShaderMap will create a project generating common maps from the source. It's that easy.
•Bake Maps from 3D
Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
•Fast Floating Point Pixels
ShaderMap uses 16 bit floating point pixels on all images to ensure accurate detail and speed throughout the workflow.
•Model Setup
Tools and interfaces are included for pushing and scaling projection cages, defining material IDs, and coloring triangles.
•Batch Processing
Process and save generated maps for multiple source files. Coming soon in version 4, scriptable batch processing for multiple source projects.
•Plugin SDK
Develop plugins using Visual C++ to add new maps, filters, and geometry importers. Visualizer materials are built with HLSL / XML.

Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
•Built in Help System
Learn how to use ShaderMap quickly by simply holding the F1 key and clicking on any control to bring up a help window.
Click here to find out more information on the Software
Availability
Click here to download ShaderMap for Windows for free.
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