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AMD’s Radeon ProRender to be Integrated into Modo by Foundry


[ #Foundry #modo #Rendering #Software #news ]
Foundry would be integrating its GPU render engine "Radeon ProRender" into Modo. A demonstration was made at the just concluded Siggraph event, and the project is expected to enter beta later this year before rolling out to existing Modo users. AMD also released Baikal at the same event, which is an open-source standalone renderer based on the Radeon ProRender API, and aimed at the open-source community and graphics researchers. Modo is the second major DCC application to integrate Radeon ProRender natively, following Maxon’s decision to integrate it into the upcoming Cinema 4D R19, also unveiled at the show. In addition, AMD also released Baikal, an open-source renderer based on an implementation of the Radeon ProRender API.

>> See Also: Foundry Modo VR Beta version

Updates to Radeon ProRender Plug-ins and Add-ins
Updates were released to three of the currently available Radeon™ ProRender plug-ins and add-ins for leading 3D content creation tools. The Radeon™ ProRender add-in for SOLIDWORKS® will be updated to version 1.0.0.9 with the addition of the following new features:

•SOLIDWORKS® car paint appearances are now supported.
•Bump mapping on decals is now supported via Normal Maps.
•SOLIDWORKS® environment settings can now be overridden from the Settings tab.
•Undo / Redo is available within the render window and applies to all settings.
•Synchronization of the render window with the SOLIDWORKS® scene can now be toggled to allow a render to continue while the user modifies the model or switches between different model documents. The render will also continue if a model is closed, but the render window controls will be disabled.
•Environment lighting (IBL) can now be adjusted independently of SOLIDWORKS® scene ambient light. To adjust IBL intensity, use the “Environment Multiplier” in the Lighting panel in the Settings tab.

Both the Radeon™ ProRender plug-in for Blender™ (Windows® and Linux®) and the Radeon™ ProRender plug-in for Maya® for Windows® will be updated with quality improvements.
AMD’s announcement doesn’t go into detail about the Modo integration, beyond the screenshot above, which shows Radeon ProRender integrated into a Modo viewport. Click here for more details on the rendering workflow in the upcoming Cinema 4D R19 to get an idea of the rendering capability.

Check out AMD's site for more information on the news.
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