>> See Also: Foundry Modo VR Beta version
Updates to Radeon ProRender Plug-ins and Add-insUpdates were released to three of the currently available Radeon™ ProRender plug-ins and add-ins for leading 3D content creation tools. The Radeon™ ProRender add-in for SOLIDWORKS® will be updated to version 1.0.0.9 with the addition of the following new features:
•SOLIDWORKS® car paint appearances are now supported.
•Bump mapping on decals is now supported via Normal Maps.
•SOLIDWORKS® environment settings can now be overridden from the Settings tab.
•Undo / Redo is available within the render window and applies to all settings.
•Synchronization of the render window with the SOLIDWORKS® scene can now be toggled to allow a render to continue while the user modifies the model or switches between different model documents. The render will also continue if a model is closed, but the render window controls will be disabled.
•Environment lighting (IBL) can now be adjusted independently of SOLIDWORKS® scene ambient light. To adjust IBL intensity, use the “Environment Multiplier” in the Lighting panel in the Settings tab.
Both the Radeon™ ProRender plug-in for Blender™ (Windows® and Linux®) and the Radeon™ ProRender plug-in for Maya® for Windows® will be updated with quality improvements.
AMD’s announcement doesn’t go into detail about the Modo integration, beyond the screenshot above, which shows Radeon ProRender integrated into a Modo viewport. Click here for more details on the rendering workflow in the upcoming Cinema 4D R19 to get an idea of the rendering capability.
Check out AMD's site for more information on the news.
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