[ #UnrealEngine #Megascans #3dsMax #environment #game #news #Feature ]Alireza Khajehali, being inspired by Endor has created this game-ready environment in his process of learning. Before this, he had no previous knowledge about creating advanced vegetation asset for games. He built upon the Megascans atlases as a base to work on (apart from the trees) and used 3Ds MAX for the entire process. Learning curve being steep, redwood trees were totally a challenge of their own as the trunks are really large. Not having the option to use Photogrammetry, nor being a fan of sculpting when it comes to realism, that made him pour countless hours to figure out a good approach for creating the tree.
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