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2017 End User Event (EUE) Presentations

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The 2017 End User Event (EUE) took places from June 7 2019 - june 9 2017 in Utrecht, Holland, the only industry conference that takes place in a pub. Below you can find recordings of those presentations where permissions were available.



>> See Also: Houdini 16 Webinar | Geometry Workflows

Entagma // Algorithmic Design in Houdini
Moritz Schwind from Entagma provides his insights on designing in Houdini using algorithms, using the beautifully intricate design of a snowflake (snow crystal) as a key example.

Simon Fiedler // Building Production Oriented Assets in Houdini
Simon Fiedler is a freelance 3D Artist based in Mainz, Germany. In his discussion he will share a wide variety of tips and tricks using examples that include a procedurally-generated feather system and a tendril system.

Andreas Glad // Assets That Care: Why I’m Rebuilding all my Realtime VFX Workflows in Houdini
Andreas Glad is a VFX Artist with a specialization in the games industry. In this session, he will share with you some of his valuable insights on how to optimize your realtime VFX workflow.

Michael Goldfarb // Rigging in Houdini 16
SideFX's own Michael Goldfarb takes you through all the latest and greatest rigging and animation features that are included in Houdini 16.


You can visit Sidefx's website for more information about the EUE.

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