>> See Also: Unity 5.6 now Available
Tool Overview
In addition to the original lit textures, the tool requires the following data (provided in texture maps):
•Ambient occlusion map
•Normal map
•Bent Normal map
•These texture maps can be baked in Knald, xNormal, Substance Designer or any other baking tool.
Once lighting is removed, the texture can be used as an Albedo map in a standard PBR material. The resulting asset can be correctly shaded. Availability
The De-Lighting Tool project and documentation can be downloaded from Unity Github.
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