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The Bleak fish

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[ #Creature ]
CG Artist based in Kiev, Ukraine - Tamara Sapronetska - has used Maya, ZBrush, xNormal, Photoshop, Marmoset Toolbag, Substance Painter to create this Bleak fish low poly game asset and it looks incredible realistic. Check it out!

>> See Also: Learn Creature design

Tamara Sapronetska explained
Head ( eyes, gills, gill lid, mouth) - is fully sculpted in Zbrush. For scales ( for body) i used 3 photo references, combined with each other. First, i projected this photo- texture on lowpoly UVed model. Then, i've created black and white displacement map to emphasize the dark hollows between individual scales, (also their relief) uploaded it to mesh in Zbrush as displacement. When the basic body relief was ready, i sculpted some individual parts of the bidy with smalll brushes. Fins are completely drawn by hand using ALPHA in those places where fins are very thin, almoust transparent.


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