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Making of Apoco77 House in 3Ds Max by Zuliban

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[ #3dsmax #interior #corona ]
Mexican artist Jesus Selvera [a.k.a Zuliban] has shared the tutorial how he made the Apoco77 House with 3ds max, Corona Render, zbrush. You can see the model on Tubosquid. An overall idea for the scene is that Zuliban wanted an exterior with a pool, warm lighting with a touch of blue tones to make it look more fresh, pure black colors and vivid colors.
Here are some images of the Early parts of the scene and how it evolved:

>> See Also: Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017

This scene was started on the kitchen area and moved from there

Focus on modeling , unwrapping and texturing


Smoothed all the edges for closeups and have a correct mesh and wire flow.


Non-distorted UV


A screenshot of the low polygon version and how it looks with the UVW's on the side.


The seams of the UV on this metal object , the main problem is is to have continuity from the textures that will be here if done wrong when the texturing is applied it will show these seams.


The red lines to know if my seams have a continuity a good flow for the textures


When this step is done now the main focus are the little weld parts of the chair there are done in Zbrush and exported back to max as bump or displacement maps.


It is very important to store a '' Morph Target '' since Zbrush will alter the mesh when you model in this way you have protected the mesh from max and is needed to extract the displacement map correctly.


The modeling of the weld is nothing hard or fancy is done with a standard brush and flatten brush .


Preview rendering with different HDRI and lighting condition.


Here are another two examples of using this same workflow. Basic modeling in Max---->check UV's-----> detail in Zbrush. In this next one he used polypaint for the mask of the material then do some quick HDRi test.


The outside wall

Here is a screenshot of the Photoshop layers.


A step by step on how he did this texture


Re-shape a sofa in Zbrush


Using Marvelous Designer for the main shapes of the pillows these pillow will be further detailed in Zbrush and corrected.


Last part is the lighting , rendering and post production. Try to keep it simple add the light sources never use any kind of ''trick'' like light panels in front of windows or filler lights. These are all the lights on the scene just the sun and the artificial lights the indirect lighting from the sky is a gradient map,he did not use a HDRi since most of the commercial HDRi are badly done and create a lot of noise.


He used nuke instead of Photoshop for fully 32 bit image.

Visit Zuliban's facebook and Behance

>>Related video : Creating Realistic Fabric material with Microfibers

  More about 3dsmax

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