[ #Octane #3dsMax ]Riccardo Minervino has shared some of his work for Resident Evil 7. His roll was responsible for modelling, retopology, hair creation, shading, and rendering. All the models were 3D-scanned and processed with Agisoft Photoscan. Cleaned, retopologized and detailed in zBrush. The hair were created with Ornatrix for 3DSMax. Rendered in Octane Render.
below are some video of CAPCOM's technical presentation at CEDEC 2016 about the photogrammetry technique used for Resident Evil 7.
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