Quantcast
Channel: Computer Graphics Daily News
Viewing all articles
Browse latest Browse all 1295

Resident Evil VII: Photogrammerty

$
0
0
[ #Octane #3dsMax ]
Riccardo Minervino has shared some of his work for Resident Evil 7. His roll was responsible for modelling, retopology, hair creation, shading, and rendering. All the models were 3D-scanned and processed with Agisoft Photoscan. Cleaned, retopologized and detailed in zBrush. The hair were created with Ornatrix for 3DSMax. Rendered in Octane Render.

>> See Also: ZBrush to Ornatrix workflow


below are some video of CAPCOM's technical presentation at CEDEC 2016 about the photogrammetry technique used for Resident Evil 7.



Related video: Realtime character in Unreal engine 4: Khaleesi - Game of Thrones

  More about Character

Viewing all articles
Browse latest Browse all 1295

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>