>> See Also: Unreal for archviz tutorial
Rafael Reis said:After two months, I finally finished this project with my buddy, Daniel Falci. I had to create and re-create many ways of lighting this. The textures were made using Substance Painter, Substance Designer and some textures were painted by hand. For trees and grass I used SpeedTree and 3ds max.
We will release a virtual real time class talking about the original project, designed by Ludwig Mies van der Rohe. We intend to re-create the most famous architectural buildings in the future.
The overall scene has about 3.5 millions of polygons. It's running at 120 FPS on a Geforce 980 Ti.
With Unreal Engine the quality of the images and animation is incredible realistic or bring it to VR Headset.
Walkthrough:
UE4Arch team has studied and tried to recreate the building as perfect as possible with enough performance to run 60 fps on the monitor and 90fps with VR headset (Oculus Rift and HTC Vive) with a GTX 980. After acquiring the project the user will be able to walk and meet this important architecture work.
CineMatic Animation
UE4Arch is leading studio who use Unreal Engine for Archviz and they also sell some Project file for you to use and see how they build it in Unreal. You can tale a look here: https://ue4arch.com/
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