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Guang Yang used topology’s basis model, The hair is done used by Zbrush fibermesh. Displacement and cavity is created from Zbrush also. He used the Texturing.XYZ displacement map to make details in zbrush and mari. He used standrad, dam, claybrush to modify. The whole head more than 10UVs. The final rendering is in Maya, Arnold. Render size is 8Kand if you want to discuss more about process of creating realistic CGI portraits you can join our CG Record Ask The Master #1 with Ian Spriggs
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