Quantcast
Channel: Computer Graphics Daily News
Viewing all articles
Browse latest Browse all 1295

Riley from Call of Duty Ghosts 2013

$
0
0
[ #3dsmax #zbrush ]
Riley from Call of Duty Ghosts 2013 created for Infinity Ward by Thomas A. Szakolczay using 3ds Max' ZBrush

>> See Also: Creating CGI Character

Riley
The final asset is comprised of 6 separate texture stacks: Head, Body, Gear, Fur, Eyes, Mouth.
I worked on him for about 3 months on and off to complete from concept, photography, sculpt, topology and texturing. I photgraphed and sourced over 3000 seperate images from a stunt dog name Ruger which we also motion captured. LOD 0 ended up being 23020 Triangles.


Concept


PhotoShoot /Reference Sheet


Base Rough ZBrush Sculpt

Game Mesh ReTopo - Diffuse Only - No Gear

Game Mesh - Diffuse Only - Geared Up

Material Stack


Ingame Capture

Marketing Render - Full Material Stack

  More about Character

Viewing all articles
Browse latest Browse all 1295

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>