>> See Also: Tutorial on Creature Design
This term we had two classes with Miguel Ortega, who taught us so much about creature texturing and shading and how to create a complete shot. Based on a concept from Carlos Huante I sculpted a creature laying on the ground. Parallel to going through many iterations of color for its skin I worked on a matte painting, which’s idea for that came from a really cool digital painting by Tuomas Korpi.
It was really tough to handle all the data of 13 UV patches at school but the final render actually didn’t take that long since it didn’t have to calculate any environment.
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