>> See Also: Real Displacment Textures in Substance Designer and Unreal Engine
This release is packed with a number of great new features, but our main focus has been to increase engine stability and fix outstanding issues. Hundreds of reported bugs have been bashed, many new quality of life improvements were added, and virtually every supported platform has received updates. Unreal Engine is designed for incredible VR experiences, and every release it gets better. Epic's "Bullet Train" VR demo is powered by new features in this version, with new rendering optimizations designed specifically for head mounted displays. Mobile gets a nice upgrade in this release too, with new scalability features and support for refraction. Last but not least, great news for programmers: You can now use Visual Studio 2015 for development on Windows. And on Mac, we've revamped our Xcode projects to allow you to work more efficiently. We've also refreshed our target platforms with support for latest SDKs.
Unreal Engine 4.10 Major Features
Refraction Effects for MobileRefraction effects are now fully supported on mobile platforms. Your existing shaders with refraction will automatically work on mobile devices in this release -- no extra steps are required!
-Enabled on iPhone 5S and above and Android devices such as Nexus 5, Galaxy Note 4 and Galaxy S6
-It can be enabled on other devices by setting the r.RefractionQuality render variable in their corresponding Device Profile
Optimized VR Rendering
Your VR games get faster in this release, thanks to new rendering optimizations specifically for head mounted displays. Unreal Engine 4.10 has implemented a new "Hidden and Visible Mesh optimization" to reduce the GPU overhead of VR rendering.
Visual Studio 2015 Support
-Unreal Engine has been updated to Visual Studio 2015 on Windows platform
Mobile Material Quality
The new Material Quality system allows your game to easily scale all the way down to low end devices, without sacrificing quality on more modern devices! You can now generate Low, Medium and High quality versions of shaders for all materials! With each tier, you can selectively disable rendering features to increase performance on low end devices. UE4 will automatically detect a good default quality level for many popular devices. Galaxy S6 Edge (High quality materials)
-High material quality automatically selected
-Specular reflections, roughness, metals, normal maps and directional lighting
Galaxy S III (Material quality scaled down)
-Material quality automatically scaled for optimal performance
-Specular reflections, variation in roughness, metals, normal maps and directional lighting are disabled
UE4 Platform Updates and SDKs
Every release of UE4 contains improvements for supported platforms along with updated support for latest platform SDKs Platform highlights in this release:
-Oculus Rift updated to support 0.8 SDK Beta
-Oculus Mobile SDK updated to support 0.6.2
-Xbox One was updated to the August XDK and now compiles using Visual Studio 2015
-Playstation 4 was updated to SDK 3.00 (with Playstation VR support!)
-iOS support was updated to SDK 9.0
-Mac OS X was updated to SDK 10.11 (El Capitan)
-Xcode support was updated for Version 7
-Android now supports Marshmallow (6.0)
-Ongoing fixes to Linux/SteamOS, and minor improvements in lower level functionality.
Landscape Mirror Tool
Using the new Mirror Tool you can easily make symmetrical landscapes. This is really useful for competitive two-team landscape levels!
-Mirrors the heightmap, material layers and landscape grass
-Mirror in either direction over the X or Y axis
More details can be found here!
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