Intel bought Havok in 2007, and Microsoft has now acquired it from the chip maker with plans to integrate the physics engine tech into the existing Windows and Xbox game developer toolsets. Those include the Direct X12 suite of game programming APIs, the VisualStudio app development kit, and Microsoft's Azure cloud platform, which most recently was shown powering a stunning real-time destructive environment in the upcoming crime game Crackdown 3.
As part of the acquisition, Microsoft has agreed to continue licensing Havok to third-parties and competitors, which could be important to the continued success of the middleware engine. Havok has long had a reputation for running on just about every platform known to man, from game consoles to PCs and even smartphones. Microsoft also notes that “We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like Crackdown 3.”
Check out some video showing what Havok can do!
This acquisition could boost Xbox One cloud gaming
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