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Check out SIGGRAPH 2019 recorded presentation of Technical Art Lead at NetherRealm Studios - Matt Battaglia talks about how Houdini was used to create Bloody Production in Mortal Kombat 11. The video showing how geometry cache pipeline which their team to leverage Houdini’s fluid simulation tools to drive them unique cinematic blood effects. As a studio new to Houdini, they will give a behind the scenes look at some of their assets and share a little bit of the wisdom they’ve gained while ramping up on Houdini over a two year development cycle.
With over 14 years of professional experience, Matt has a background in AAA game development, feature film, and teaching. He enjoys developing asset pipelines and pushing the boundaries of what is possible in real time rendering and visual effects. While not chipping away at his ever growing list of research projects or new software to learn, he enjoys tackling home improvement projects and attempting to entertain his wife and daughter with bad dad jokes.
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More Houdini talk in
SIGGRAPH 2019 here!
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