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Rebirth: Worldbuilding with Unreal Engine and Houdini

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We've seen the photoreal cinematic short film created by Quixel: Rebirth for GDC 2019. The company built the entire piece to run in real time in Unreal Engine using their Megascan Assets with the support of Houdini team. And today let's check out recorded livestream where SideFX's Games Team will show a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, "Rebirth"


The recorded livestream


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