
In the latest Newsletter, Foundry has shared a sneak peek at the new Inpaint tool coming up in the Nuke 12.0, the next major update to its line-up of compositing and editorial software.
The GPU-accelerated tool, described as being similar to Photoshop’s Healing Brush, is intended as a fast way to clean up footage, particularly when removing wires and tracking markers.
The Inpaint feature expands artists paint workflow options and using it for things like cleanup is really quick and intuitive thanks to the node being GPU accelerated and the ease of using paint strokes or roto shapes to drive the alpha being used to determine Inpaint regions.
Users can use the Stretch knobs to further control the direction of the inpaint for finer adjustments. The node gives you the ability to adjust the level of detail that is pulled through the alpha, as well as the ability to pull this detail from another part of the source image or even from a second image. This is great for quickly pulling textures to help integrate Inpaint patches, or even cloning new textures into the image.
The new Inpaint node gives artists greater flexibility and control when performing paint work in Nuke.
Nuke 12.0 is currently in closed beta and hopefully that they will release during SIGGRAPH. Currently NUKE's Node-locked and floating licences of Nuke cost $4,758. NukeX costs $8,853. Nuke Studio costs $10,248.
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