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Quixel partnered with NVIDIA to support the Material Definition Language (MDL)

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Quixel has announced that they are partnering with NVIDIA to support the Material Definition Language (MDL) format. NVIDIA’s vision with MDL is to allow for a single material definition across multiple applications, renderers, and real-time engines.

Providing Megascans assets in the MDL format will allow for seamless and reliable transmission of material data across 3D programs and renderers. As an artist, this means less guesswork and more great looking materials.

MDL gives you the freedom to share physically based materials and lights between supporting applications. For example, create an MDL material in an application like Allegorithmic Substance Designer, save it to your library, then use it in NVIDIA® Iray® or Chaos Group’s V-Ray, or any other supporting application. Build a library of MDL materials once and be confident they'll maintain their appearance as they move into all the applications in the workflow. It's an easy way to save significant time and effort.

Unlike a shading language that produces programs for a particular renderer, MDL materials define the behavior of light at a high level. Different renderers and tools interpret the light behavior and create the best possible image, whether it's an OpenGL-based application or physically based renderer like Iray. Find out more about MDL here!



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