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How Houdini was used to create procedural city for Marvel’s Spider-Man

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David Santiago's presentation in GDC 2019 about how Houdini helped Insomniac Games author the ground, buildings, traffic, vignettes and crimes, props, and impostors, audio, lighting and more for Marvel's Spider-Man.


Houdini 17.5 Features with Houdini Highlight

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