Vitaly Bulgarov team up with Lightstorm and Weta Digital to create some concept arts for Alita’s initial “doll” body in Alita: Battle Angel movie using Zbrush, Softimage, Moi3d and keyShot
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As a 3D character modeler for video games and game cinematics, Vitaly Bulgarov worked at Blizzard Entertainment on the cinematics team for Starcraft 2, Diablo 3, and the World of Warcraft franchise.
As a concept designer for films, he’s created robotic designs for ILM, Dreamworks, Paramount, Lightstorm Entertainment and more, on projects including Transformers: Age of Extinction, RoboCop (2014), Terminator: Genisys, Ghost in the Shell, and the upcoming Alita: Battle Angel (2018) for more information please check his website!
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I first used Zbrush for overall form sculpting and to define part-lines placement, then Softimage for the retopo + creating more refined SubD shell surfaces and Moi3d for peripheral/visible from the outside internal components. Then took the shells back to Zbrush for additional details such as ornament and then rendered it all in Keyshot.- Said Vitaly

Ben Procter and Dylan Cole for letting me be part of an amazing team and for the opportunity to work on this iconic manga adaptation as well as to work for Steve Joyner(Production Designer), Robert Rodriguez, Jon Landau and of course James Cameron.He added







As a 3D character modeler for video games and game cinematics, Vitaly Bulgarov worked at Blizzard Entertainment on the cinematics team for Starcraft 2, Diablo 3, and the World of Warcraft franchise.
As a concept designer for films, he’s created robotic designs for ILM, Dreamworks, Paramount, Lightstorm Entertainment and more, on projects including Transformers: Age of Extinction, RoboCop (2014), Terminator: Genisys, Ghost in the Shell, and the upcoming Alita: Battle Angel (2018) for more information please check his website!
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