Chaos Group has unveiled V-Ray for Unreal and with this tool, artists and designers can bring V-Ray scenes from 3ds Max, Maya, Rhino and SketchUp directly into the Unreal Editor easily. We've great chance to talk with Simeon Balabanov - Product Manager for V-Ray for Unreal to learn more about the tool. Check out the interview below:
Q: What is the top reason to use V-Ray for Unreal?
A: V-Ray for Unreal shortens the gap between photorealistic ray tracing and real-time rendering. It allows V-Ray users to easily take their projects in real-time and VR, without forcing them to change their existing workflow. V-Ray professionals do not want to spend time learning new (real-time) shading and rendering system but want a quick and easy way for building interactive real-time walkthroughs and immersive product experiences. V-Ray for Unreal translates VRScenes into Unreal Engine ones that closely match how they looked in their creation application with V-Ray. The product is a great addition to the workflow of artists who use Unreal Engine as a primary tool for creating real-time images and experiences, as V-Ray for Unreal can be used for light baking and can render native UE materials and assets. With the first version of V-Ray for Unreal, we will have experimental support for the Unreal Materials and we will extend it with time.
Q: What feature of V-Ray for Unreal Engine will make people excited?
A: As briefly mentioned above, one of the most anticipated features is light baking. Users will be able to improve the baked lighting in their real-time projects with V-Ray’s renowned high-quality photo-realistic rendering. Users will receive highest quality illumination and benefit from progressive image feedback and distributed rendering.
Check the feature of V-Ray for Unreal video:
Q: How does the V-Ray asset transfer to Unreal Engine compare to Datasmith?
A: V-Ray for Unreal and Datasmith use different core technologies. For V-Ray users V-Ray for Unreal offers some major advantages. V-Ray for Unreal not only transfers the entire V-Ray scene easily into real-time, it can be used to generate accurate ray traced renders as well. V-Ray shaders are optimized for better performance and faster interactivity and V-Ray specific objects are created in the editor. This streamlines the transition and reduces the need to rework data.
Q: Does V-Ray for Unreal use CPU or GPU or both?
A: Unreal Engine requires a good graphics card to deliver optimal real-time rendering performance and typically its users invest in powerful GPUs. V-Ray for Unreal is optimized for V-Ray GPU and is able to utilize all CPUs and all CUDA compatible GPUs. The user can select which ones should be used in the interface and fully benefit from their hardware investment.
Q: Does V-Ray for Unreal support some UE plugins like Substance?
A: We do have a rich roadmap and while still not supporting UE plugins, they are planned in the future. Substance support is also on our roadmap.
Q: Will V-Ray for Unreal have V-Ray Cloud?
A: Yes, although not available at the very release, V-Ray for Unreal will support rendering on the V-Ray Cloud in a subsequent release. V-Ray for Unreal will be offered as a subscription on yearly and monthly basis, so users can benefit from all new features and add-ons, such as rendering on the V-Ray Cloud.
A CG professional with over 10 years' experience in the field of 3D modeling and rendering, including CG supervisor positions at some of the biggest animation studios in Bulgaria, Simeon is one of Chaos Group's top CG specialists. Following the start of the V-Ray for Unreal development, Simeon headed the project as V-Ray for Unreal product manager and is currently responsible for developing the product, its integration in various workflows and its deployment with key customers.
Thank you and Also Thank Long Nguyen from Long Academy for some question. You can check the V-Ray for Unreal from Long below:
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