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God Of War Game using Pulldownit

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Ruben Morales, Lead FX Artist at Sony Santa Monica, has posted an awesome reel showing his work at God Of War game using extensively Pulldownit plugin for destruction effects in Autodesk Maya.

>> See Also: Pulldownit 4 for 3ds Max



Ruben kindly explain his experience with Pulldownit plugin during the production:

“When looking for good plugins to use for God of War in 2013 I had heard of pulldownit as a tool some places were using for destruction. And from the start it felt so user friendly with its options. And instantly chose this as the tool to add for the destruction pipeline. On the latest God of War (2018) we used it heavily for simulations and shattering of some objects. With larger scale breaks we still hand cut the geo but would take that new mesh that needs to go away and shatter it. then run any number of simulations needed with Pulldownit.

I even tell my students to look up pulldownit, if they want to try destruction work. it’s very easy to learn and allows me the control I need. Highly recommend it for anyone wanting to dabble with destruction.”

  More about Pulldownit [post_ads_2]

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