Extended support for data in Alembic and FBX format
As a standard exchange format, Alembic is used to interop across different DCCs. As such, Autodesk has made several improvements:
- You can now inspect the contents of an Alembic file before adding it to your scene.
- Alembic helper icons are resizable and can be toggled on or off.
- 3ds Max Object properties are included in Alembic export and import.
- Custom Attributes created in 3ds Max are now included in Alembic export and import.
- Fixed an issue with Alembic content not being rendered with Arnold.
- Alembic objects with duplicate hierarchy/names now have unique IDs.
- NURBS import and export now behave predictably. Note that any scene splines will be automatically converted to NURBS when exporting.
- ... and several stability fixes.
OSL performance improvements: It’s now easier to see what you’re working with
- Improved rendering performance for complex OSL shaders, especially with Scanline Renderer.
- Improved viewport representation of OSL shaders, with native support for over 80 of the included OSL shaders.
- Most user-created procedural OSL shaders can now be viewed in viewport.
- Improved OSL Editor, including font customization.
Included updates from Arnold 5.1
- Adaptive sampling gives users a streamlined way to tune images, reducing render times without jeopardizing final image quality.
- The OptiX Denoiser based on NVIDIA AI technology is now integrated into Arnold and can be applied on the beauty pass without needing to create extra AOVs.
- The Noice Denoiser can be run as a standalone tool or from a dedicated UI, exposed as a new tab in the rendering options.
- The new Toon shader is included as part of a non-photorealistic rendering (NPR) solution.
- Native Arnold ramp shaders are now available and are particularly useful when tonemapping the toon shader components.
- The new native Alembic procedural provides maximum control and flexibility, helping to eliminate important production bottlenecks.
- Message logging system: the target file for the Arnold messages can now be set directly from the rendering options.
- Structured stats and profiling: render statistics and profiling info can now be output to json files.
- Fisheye, cylindrical and spherical cameras are now available. The VR camera layout has been updated.
Scripting improvements
- Python dictionaries now support any MaxScript value as keys.
- Working with user-defined object properties through MaxScript now supports all value types correctly.
- The maxVersion() MaxScript command now reports the full product version.
- Converting a large object set from MaxScript (pymxs.runtime.objects) to a Python list is now instantaneous.
Generally making life easier
- Switching between projects is now more manageable, with a new toolbar indicating project status, and the option to set your own defaults for switching.
- Share your vision more easily — Shared Views now supports all bitmap types and most procedural textures.
- Using a short MaxScript command (FBXExportSetParam “ExportAnimationOnly” true) allows you to export FBX animation data without needing to include geometry.
A few highlights:
- Archiving and scene file compression now supports large data sets (greater than 2GB)
- Vault users can check large files in and out, and auto-login
- Attaching large amounts of meshes is up to 7 times faster
- Fixed an issue with boolean operations with multi-element meshes invalidating UV data
See complete feature list here!
Availability
3ds Max 2019.1 is compatible with Windows 7+. 3ds Max is available on a rental-only basis, with a subscription costs $190/month or $1,505/year.
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