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ZBrush 2018.1 Now Available

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Pixologic has announced that ZBrush 2018.1 is now available with a number of changes for improved stability. This patch is a free update and is highly recommended for all users.

>> See Also: Free IMM Fingers Brush


ZBrush 2018.1 Features are:

  -Added various changes to increase ZBrush sculpting and navigation speed.
  -Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
  -Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
  -Added option to export Smooth Normals with OBJ files.
  -Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
  -Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
  -Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.

Check out Pixologic ZBrush 4R8 Features video:

UPDATES
  -Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
  -Fixed iCloud Photos shortcut issue.
  -Fixed GoZ Photoshop Crash.
  -Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019.
  -Fixed double clicking not opening ZPR or ZTL files on the MacOS.
  -Fixed issues with tablet pressure on MacOS.
  -Fixed ZRemesher density control with Polypainting on MacOS.
  -Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
  -Fixed issue with geometry position sliders staying active when inputting values.
  -Fixed issue with lightbox not opening with large number of loaded brushes.
  -Fixed issue with VDM brushes when applying with textures.
  -Fixed ‘Draw Transformation Border’ not storing with Config.
  -Fixed ZBrush not responding after restoring from minimize on MacOS.
  -Fixed typing with a French keyboard on MacOS.
  -Fixed importing of PNG files on MacOS.
  -Fixed custom UI not storing when in full screen mode on MacOS.
  -Fixed Screen Saver from activating when ZBrush is launched on MacOS.
  -Fixed computer not sleeping when ZBrush is launched on MacOS.
  -Fixed issue after UI is saved in window mode on Windows.
  -Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
  -Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled.

Full details can be found here!
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