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The Foundry Katana 3.0

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[ #Katana ]
Foundry has released Katana 3.0, a major update to its look dev and lighting tool. This version has bundling in a new plugin version of the 3Delight renderer, and introducing a new viewport based on Pixar’s USD Hydra technology.

>> See Also: Introduction to Katana using Cinema 4D and Alembic

  -The 3Delight renderer, which is now bundled with Katana.
Katana now bundles 3Delight: a uni-directional path-tracer designed to withstand the high demands of production rendering. Workflow options for the 3Delight plug-in include:

    -Fully interactive live rendering (add, subtract, modify lights, objects, materials and cameras)
    -Simplified render pass management and sampling controls
    -Interactive Light Mixing via the Multilight tools and the GafferThree node
    -Fast atmosphere rendering for all light types with deep output
    -Unified light sampling across all light types
    -Support for Cryptomatte workflows
    -Fully OSL shading engine

  -A new 3D scene viewer tab implemented using Katana's Viewer API and Pixar Animation Studios' Hydra.
Katana 3.0 includes a new 3D scene viewer tab that is substantially more interactive and scalable than the existing Viewer tab.
The new viewer is powered by Hydra, a modern, scalable OpenGL rendering architecture that was developed at Pixar Animation Studios as a key component of the open source Universal Scene Description (USD) project.
The Viewer (Hydra) tab is implemented using Katana's Viewer API, which has been revised and expanded from Katana 2.6.

  -Performance improvements to Katana's scene processing, rendering and user interface.

    -Improvements to Katana's scene processing library, Geolib3.
    -Improvements to the performance of the Render Log when processing large volumes of log output, Monitor when handling image updates from the renderer, and Scene Graph when a large number of locations are open or pinned.
    -Improvements to the handling of the node graph's namespace, reducing time taken to load, search and manipulate the node graph.
    -Improvements to the synchronization time between the node graph and Geolib3 Op tree.
    -Improvements to application start-up time.


  -User interface improvements including a new visual theme.
Katana 3 includes a number of feature enhancements and bug fixes that improve the overall user experience of the application. Notable changes are:
    -A revised color palette for a more modern and flat look, to allow artists to focus on their work.
    -Larger color swatches.
    -Tooltips for parameters, attributes, project settings, and preferences, which make information like the type of an attribute more easily accessible.
    -Redesigned checkboxes and radio buttons to differentiate between the two types of controls.
    -A reorganized Tabs main menu and Add Tab menu, which clearly differentiates between built-in types of tabs, tab types being loaded from Katana resource locations, and custom types of tabs that may be loaded from a user's home directory.
    -Many more UI elements that scale with the application font size preference.

More information about what's new in Katana 3.0 can be found here!
  More about KATANA [post_ads_2]

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