[ #FStorm ]Autodesk Master - Jeff Ppatton who is known as the best automotive rendering Artist has shared a few different FStorm for 3ds Max car paint materials. The configurations are similar in that there’s a base layer + 2 flake layers (turn these on/off and adjust colors as needed) + clear coat layer. Within each of those materials are procedural shaders and some bitmaps to break up colors, gloss, and add bump/roughness.
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PDF Document showing graph configuration More about Download [post_ads_2]